![]() Long term ambitions should be stuff that is years away, and maybe might never be achieved at all. These ambitions are just short little sentences, like “meet the Emperor”, or “learn to use a bow”, or “kill my nemesis Karl.” Short term ambitions should be pretty attainable - they recommend something you could attain in 2-3 sessions of play. Each player comes up with their own short term and long term ambition, and then the group comes up with a short and long term ambition for the party as a whole. Warhammer FRP 4th edition has a built-in system to try and help tie the characters into the game called “ambitions”. The biggest impacts on this were the careers rolled, and the funny new ambitions section at the end. My hope was to find an intro adventure that I could weave into the opening of The Enemy Within that would also appeal in a more targeted way to the specific characters they created. Mostly though while my players rolled up their stats I tried to keep my ears open for what ideas they were landing on for the personality of their characters. ![]() it’s pretty easy for anyone to claim to be open to dishonest dealings or to love Sigmar, even if they’re not a burglar or a priest. ![]() That said, I was pretty generous with allowing the players to convince me of any of the above – eg. Also, the categories maybe push the players a little in the direction of the same broad categories Tim invented. I figured this might take a little of the sting off of rolling 3 times on the career chart, as you’d “lose” just 10 XP instead of 25.
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March 2023
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